Projects  

Displays Across Campus 2020

A full user-centred design project for "St Andrews Exhibits" — a concept website that makes it easy to discover what's on display across the University of St Andrews and to navigate the often confusing process of proposing a new display. The work runs the complete design lifecycle, from contextual inquiry through to three distinct high-fidelity prototypes.

  • Context

    User Centered Design, MSc Human-Computer Interaction · a three-person team project.

  • Brief

    The university hosts displays in dozens of scattered spaces, each with its own opaque proposal process. It is hard for people to know what's on where, and just as hard for someone with an idea to work out which space is available and who to contact. The challenge was to design a single interface serving three stakeholders — viewers, proposers, and management — that surfaces displays, streamlines proposals, and declutters space administration.

  • Approach
    • Contextual inquiry: a survey of students plus interviews with management teams and a past proposer grounded the design in real frustrations — e.g. 1 in 5 respondents didn't even know displays existed.
    • Modelling & requirements: findings were synthesised into a Work Activity Affinity Diagram, flow and task models for each stakeholder, and a traceable table of system requirements.
    • Sketch to wireframe to hi-fi: each screen progressed from low-fidelity hand sketches through wireframes to interactive high-fidelity prototypes, with client feedback reshaping the sitemap along the way.
    • Three design directions: a clear, image-led Conservative design; a teaser-driven Black & White concept that reveals displays through a roving torch beam; and an Art Gallery design that frames the whole site as a museum to explore.
    • Management tooling: an admin dashboard with a Gantt overview of displays across spaces, drag-to-book resource management, and at-a-glance analytics.
  • Reflection

    Comparing the three designs made it clear there is no single best answer — each trades clarity, novelty, and loading cost differently, so the right choice depends on context. Presenting back to the original interviewees produced unanimous agreement that the system would address their pain points. The project also spanned the onset of COVID-19, so the team adapted to running critiques and client reviews entirely remotely — a lesson in collaboration as much as in interaction design.

  • Tools

    Axure RP (interactive prototyping), contextual inquiry, affinity diagramming, flow & task modelling, wireframing.

Conservative design landing page — an image grid titled Exhibitions at St Andrews
Fig. 1 — The Conservative design's landing page: an image-led grid that invites viewers to browse past, ongoing, and upcoming displays, with quick shortcuts for proposers and admins.
Three-stage user-centred design process diagram
Fig. 2 — The user-centred design process, from contextual inquiry and analysis through sketching and wireframing to high-fidelity prototyping, and the artefacts produced at each stage.
Admin dashboard with proposals, a Gantt of displays across spaces, and resource booking
Fig. 3 — The management-facing admin dashboard: current proposals, a Gantt overview of displays across spaces, and bookable resources in one view.
Black and White design — landing, today, map, and list pages
Fig. 4 — The Black & White concept evokes mystery: a torch beam reveals glimpses of displays, and spaces stay unnamed until you hover, nudging users to explore.
Art Gallery design — displays shown as framed exhibits on paneled walls
Fig. 5 — The Art Gallery concept frames the site itself as a museum, with golden frames, name plaques, and signage-style navigation arrows.
© 2026 Zhufan Gu. All Rights Reserved.